![]() ![]() But there's still quite a bit of challenge, it seems, and returning fans will be rewarded for knowing OlliOlli well. Landing tricks generally feels a bit easier than it has been previously, for example, with the requirement of timing a button press with hitting the ground to nab your points seemingly being removed. It also feels like Roll7 has made some tweaks to how OlliOlli World plays to make it a bit more approachable for new players. It's all basically similar to what fans have seen in past games, but improved. Level design in the portion we played throws in new additions like billboards you can wall-skate into tricks, and half pipes that change your direction, which give you more opportunities to plan routes so you can complete the more varied-feeling challenges OlliOlli World offers. There are also more that encourage you to pay attention to the levels and their backgrounds, to avoid characters and animals as they populate a track, and basically, to become a better, more engaged skater. In past games, you've been encouraged to find all of a certain object or hit tricks at certain points, and those kinds of objectives are here as well. OlliOlli has included plenty of challenges and additional objectives throughout the series, but they feel expanded on in OlliOlli World. And once you get the handle of a level, choosing which paths to take and when can allow you to boost up your score pretty significantly. Sometimes, you'll need to take these paths to complete certain challenges, but others will lead you to secrets and additional characters to talk with. While courses have you skating from left to right (or right to left) on a single track most of the time, you'll often find places where you can shift up or down onto a new pathway. And other times, you'll find folks on the courses or in between them who can point you in the directions of new challenges and levels you wouldn't be able to open otherwise.Įven the levels themselves offer options for exploration. Some of them provide you with distinct challenges, similar to the ones available in levels in the earlier OlliOlli games. On every course, you have records set by the other skaters in your group for you to surpass. The fun thing about the addition of characters and story tidbits between runs is that they add a lot to OlliOlli World's actual gameplay. Radlandia includes several biomes and a bunch of levels in each one, so it seems like there will be plenty to explore. You join up with a crew of like-minded skate folk who cheer you on, help you out, and eventually take you on a road trip across the island. You play a skater trying to distinguish yourself in Radlandia, a paradise for people of your type. But everything about each of these levels feels bigger and more involved, from their layouts and included elements, to the broader context of the game.įirst, OlliOlli World brings a story to the franchise for the first time. You skate from one side to the other, landing all the tricks you can to build your score by the end. Throughout the first two areas you can access, you'll play through courses that feel very similar to the OlliOlli levels of the past two games. What Roll7 has done is improve on that DNA pretty significantly, though. Now Playing: OlliOlli World – Official Reveal Trailer That's the underlying mechanical loop of the series, and here, OlliOlli's DNA hasn't really changed all that much.īy clicking 'enter', you agree to GameSpot's ![]() Flicking and rolling combinations on the analog sticks, utilizing patterns similar to fighting games, allows you to do tricks, and building combinations amps up your score. ![]() Side-scrolling courses are filled with opportunities to do tons of different tricks as you jump, grind, and ramp through the level. Fans of the skating franchise should know that, despite the updated art style, bigger levels, and big Super Mario World-style overworld map, OlliOlli World is still pretty true to the earlier titles. We got a chance to play about an hour of OlliOlli World with an early build of the game. In a sense, this may well be OlliOlli's final form. OlliOlli World very pointedly doesn't fix what isn't broken, and at first blush, it might just kind of feel like "more OlliOlli." What's notable about the third game in the series, however, is that it feels like it's improving on Roll7's ideas in every way, from art style to course design. With their tight mechanics and tons of challengingly satisfying gameplay, developer Roll7's OlliOlli titles have garnered a place in the hearts of skateboarding game fans. ![]()
0 Comments
Leave a Reply. |